Devlog #5 - Main Character Art
It's a been a while since I've posted on Itch. For the past month or so the major update has been all visual. I've been working with an awesome artist and he's super fast. The dynamic is amazing and we're able to progress and iterate in a steady pace.
So now we have animated the main character. We added the Run, Attack, Idle, Hurt, Death, Spawn and Use Item animations. Some of the effects on those animations were also reworked a bit and applied on top of the character. I'll re-use them to show off different item effects when used.
I'm happy with it's turning out and I can't wait to tackle the environment assets and UI after that. I'm exhausted by the placeholder assets. I'm trying to improve them as much as possible. Even though they are not final I'm already placing animation calls. In the future it will be easy to replace.
My goal is to get some sort of demo out by the end of February. At least with one enemy, props and UI final. So, wish me luck!
I'll be trying to post here every two weeks with news from the game no matter how little they are.
See ya!
Get Yurei
Yurei
Yurei is a top-down, arena-style slasher game. Slash, dodge, and eliminate those that stand on your path for revenge.
Status | In development |
Author | Bright Flask |
Genre | Action |
Tags | Arcade, Difficult, Fast-Paced, Hack and Slash, Swords, Top-Down |
Languages | English, Japanese, Portuguese (Brazil) |
More posts
- Stage Designer Tool and Castle Stages Improved (Devlog #40)18 days ago
- Overhauled Forest Area and Refining Boss Behavior (Devlog #39)53 days ago
- I wish I organized myself like this before...! (Devlog #38)74 days ago
- Devlog#37 - Reminiscing 202396 days ago
- Devlog #36 - Steam Wishlist Trailer, All bugs squashed, Database Reworked!Dec 04, 2023
- Devlog #35 - Steam Page Launches!Nov 05, 2023
- Devlog #34 - All Cave Stages Balanced, New Popups, and New Player Facing Indicat...Oct 06, 2023
- Devlog #33 Constraining the camera, Milestone approach, and Textmesh Pro! Plus...Sep 03, 2023
- Devlog #32 - Cutscenes and All Audio Hooked Up!Jul 08, 2023
- Devlog #31 - Localizing Strings and Improving StagesJun 04, 2023
Leave a comment
Log in with itch.io to leave a comment.